Adventure Time Card Wars is a card game. Prior to this, there is a game called ski adventure adventure treasure, is a Parkour game. But this game is a strategic card game, the game background from the fourth quarter of the fourteenth episode of the plot, about A Bao and a friend together to play cards.
Those familiar with Adventure Time will probably know that this crazy Cartoon Network show has a few games out there. Following on from the success of their Card Wars game, Card Wars Kingdom kicks things up a notch with an improved card combat system and more additional game features. Fans of RPGs and card gaming will love this free mobile game, which pokes fun at all the usual tropes in gloriously silly style.
If, for whatever reason, you want to get in on the action before both games are pulled from their respective app stores in 6 days time, you can follow the download links below to buy the game for yourself.
Yes, this game derives from the same Card Wars episode in Adventure Time Season 4. And due to popular demand, Cartoon Network developed it into a fully-fledged card game that has captivated millions of fans! So play as Finn, Jake, BMO, Princess Bubblegum, Lumpy Space Princess, Marceline and more in a head-to-head battle of corn and creatures! If you have never played a card video game ever, this game serves as both welcoming and challenging. Card Wars Kingdom plays like a more simplified version of Hearthstone but not in a way that it turns too casual.
Collect different cards as you go through the game and discover many different ways to defeat your enemies! With over more than a hundred original cards to gather and over a dozen game modes to choose from, Card Wars Kingdom showcases nothing but pure card fun!
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Assuming you balance your deck correctly, you should have one creature in each lane to provide your attacks and defence. Other cards provide a variety of one-time uses and persistent buffs that can easily swing the tide of battle.
Things get less rosy when the in-app purchases rear their heads. The game is already a premium experience, costing 2.49 / $3.99. Though fans of CCGs will be familiar with paying for cards, Cartoon Network has taken a slightly different route here.
The game's main currency, gems, can be used for everything: from expanding your card storage to paying for energy to play the game you've already paid for. In hours of playing, this only actually proved a problem once, but the principle remains offensive when each gem costs 69p / 99c.
Like many card battle games, Card Wars pits you against other players arming you both with decks of cards with different creatures, spells, and more. Unlike those other games, however, Card Wars is based in the world of Cartoon Network's Adventure Time, with cards featuring characters like Jake, Finn, Princess Bubblegum, and more.
In 2014, Card Wars was unveiled to fans of the hit animated series as a mobile game. It became a top app for iPhone and iPad, with more than 5 million total downloads. Just a few days after its release, Cryptozoic Entertainment created a physical version of the card game. Players were able to reenact and experience the episode that inspired the games.
hearing what other people have said about this game and my own experience with the app for android, this game is a good way to intro younger people to deck building and other concepts in Magic and other card games. Not everyone likes the psychedelic art of Adventure Time, so that might be a hindrance to the game. Also, Fin and Jack are not on the cards or anywhere in the game (except the box). Someone might think they can play as Fin or Jack, but instead it is the game in the episode on Adventure Time that they experience.
I was confused by this Explodable this time because it looked like the same game. I know Adventureland is on many games at the store because I guess it makes people buy it. I did play Adventureland for a Muchkin but when I read what they were talking about this was not that. I know there are more packages for this than is on the list so people will buy it who like Adventureland. I can understand because if Drizzt was on a Love Letter I would put it in my pocket.
Reading this game it is something I played. It is like Magic Cards but something easier. Everyone has the decks for the Adventureland people on the list. The story above tells you how to play which is fine. Magoc Cards os very hard and this is easier but it is not too easy to play and you will lose if you play against someone who is a better player. This is why I only played it once and did not try cards for another person on the list.
Card Wars is a card game that Finn and Jake play in the episode \"Card Wars\". The rules to the game are \"super complicated,\" and it took Jake two hours to explain the basics of them to Finn. It has also been made into an app, the wiki for which can be found here. There is also a real-life version of Card Wars.
When the game starts, two players get approximately 10-20 cards. There are two stages to a turn: a floop stage and a battle stage. A player may take any building card and floop it (turn it to the left) to appear as holograms on the board. Buildings have special effects which can aid the player using them. There are only two known elements of the game, which are corn and learning. Corn cards happen to be powered by corn fields, which are given to the player at the start of the game. Learning cards are powered by intelligence, so a player could send someone to learn, and in turn, that person will receive power.
A player's land is divided into 4 parts, some of those lands being corn, wheat, blue, crystal, lizard, and burning. A player may select a creature and either activate it (turn it to the right) to make it attack one or more of the other player's creatures, or floop it to make it use its special ability. Also, at the lower right corner of each creature card there are two numbers with a forward slash representing that specific card's stats. A player can also use activation to make a creature learn. Before beginning a turn, a player must discard a card from their hand and pick up another card from their deck. The player that loses all of their creatures and their buildings at the end of their turn first loses the game.
The board of the game shows holographic projections of the played cards. The back of the cards are red in color with a white border. The cards have the letters, \"C W,\" which stands for Card Wars, and there are flames in the background.
Parents need to know that Card Wars - Adventure Time is a real-world app version of the customizable card game often shown in the Adventure Time cartoon series on Cartoon Network. It features some cartoon violence and uses an \"energy\" system, limiting how long players can play in one sitting. Once that limit is hit, they must wait for the system to recharge or pay to continue. The game's currency (which also can be purchased with real-world dollars) can be used for other purposes, too, such as expanding card storage. Kids can play in various languages.
Players use cards to summon creatures to fight for them, attempting to reduce their AI opponent's health to zero. First, you lay down terrain across four tracks, which can range from cornfields to swamps. Those lands determine which creatures you can summon (making card choice when building a deck a strategic part of the game). Each card costs magic to cast, as does using \"Floop\" power. As players win battles, they earn new cards and can combine cards to create new bonuses or creatures.
Where it really stumbles, though, is in its energy system, which prevents fans from playing for long stretches. The game sells at a premium price, so forcing players to wait or pay extra to enjoy it without time restrictions reeks of greed. Paying for cards is less of a concern, since that's at the heart of the CCG movement, but for time Not at this cost.
From the main menu, select the gear-shaped icon and click on the computer-shaped icon to redeem a code. You can then enter one of the codes indicated below to receive the corresponding free card, available from Deck Builder.
Card Wars - Adventure Time is a tale of two wildly different emotions coming from the same game. Its core game is excellent, top-notch stuff. But the free-to-play aspects that surround this $3.99 purchase do a lot of damage to an otherwise amazing title.
The core game is so much fun: the battles are simple but have a fantastic amount of depth in the way that each card encourages its own strategy for use. The system for being able to land critical attacks or miss is a simple (and optional) addition that really spices up the combat. As well, the familiar atmosphere and characters, with original voice work by the show's official actors, is an amazing touch to this game. On its own Adventure Time Card Wars is amazing.
The elephant in the room is the energy mechanic. The whole game is structured in Candy Crush Saga style where there's level-based progression but it's managed by a hearts counter that drains every time a battle is started - with more hearts earned for completing three new levels, but more needed to fight battles. Gems can buy more hearts, but they're also used to buy more rare cards and are only earned in certain circumstances.
So really, while the core game is unquestionably great, Card Wars - Adventure Time's enjoyment is pretty much exclusively based on whether the player can accept the free-to-play mechanics in a game they paid $3.99 for. That this great game is saddled with such an albatross is disappointing, but really It doesn't ruin the game, it's just a noticeable stain on its shirt. 781b155fdc